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Written by David Little
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Wednesday, 06 June 2007 07:46 |
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As
communicators on digital signage networks or private TV channels, you have the
power to make a difference when an emergency situation arises.
There can hardly be a driver in America
who hasn't been cruising down the highway when the regular programming on the
radio is interrupted for a test of the Emergency Broadcast System. A brief
warning that a test is about to occur is followed by a burst of tones that
sounds like it's coming from a dial-up computer modem followed by a reminder
that what was just aired was a test.
Or, perhaps you live a
tornado-prone section of the country like I do. If so, we probably share this similar
experience. Absorbed in the work at hand, you hear a whine in the distance that
at first startles you and then makes you look at a clock and a calendar to
confirm it's 11 a.m. on the first Tuesday of the month --the time local government
authorities test the city's emergency warning sirens. If it isn't, you know your
next step is to grab a portable radio and flashlight and head for the basement.
I'm not sure exactly when this
loose network of government officials, broadcasters and local sirens coalesced
into an organized system for alerting the public of an impending emergency -
although it probably was the same time the USA
entered into a protracted Cold War with the Soviet Union.
However, I am certain the original planners of the system did not envision the
existence of thousands of private TV channels and digital signage networks.
Yet, that's exactly where
technology has taken us today. The existence of these networks gives
corporations, universities, colleges, secondary and even primary educators,
government agencies, the military and other institutions the opportunity to
inform people within the reach of their private TV and digital signage networks
of an unfolding emergency situation.
I would argue that in some situations
the ability of these networks to deliver highly targeted messaging to a select
audience makes them even more valuable than a blaring siren or even a
broadcaster. It's a sad fact of life that we live in a time when a lone person
or a small group can perpetrate an act of evil so deplorable that tens,
hundreds or even thousands of innocent people can come face to face with peril
and possibly death. In those situations, knowing where to go and what to do can
mean the difference between life and death.
In a school, at an airport, in a
post office, at a shopping mall, around the campus of a large corporation or
even the confines of a small business, a digital signage network or private TV
network can be used as a closed-circuit Emergency Alert System. "Terror Alert:
Evacuate Terminal A," "Emergency: Gunman in North Wing of Building," or
"Warning: Fire On Third Floor -Use West Stairway to Evacuate." These are all
vital, yet simple messages that these networks of flat panels and TVs can
display to stack the odds in favor of saving lives.
Additionally, with the
right software, hardware and interface, the media servers used to schedule and
playback digital signage networks and private TV channels can be tied directly into
the Emergency Alert System (EAS) to playback warnings of larger dangers, like
tornados, flash floods and civil emergencies.
In the next couple of columns, I
will lay out some of the technical details of setting up a digital signage
network or private TV channel to support the EAS system. (Don't worry. You
won't need to be an engineer or computer programmer to understand what's
required and how to employ it.) I'll also offer a few tips you might find
valuable in preparing for emergencies.
Often in our professional lives
we get so focused on our core task -be it selling more widgets, posting our
school's social activities, class schedules and menus or welcoming visitors to
our companies- that it is easy to lose sight of the bigger picture. We are
professional communicators first. We have a powerful medium at our disposal,
and we can help to make a difference and possibly save lives when an emergency
situation presents itself.
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Written by David Little
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Thursday, 31 May 2007 05:12 |
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A recent
article in The Los Angeles Times
says out-of-home advertising is offering an important alternative to traditional
TV commercials.
The concept of advertising with media outside of the home
gained a good degree of notoriety Sunday in The
Los Angeles Times with a major article by staff writer Alana Semuels.
The 1,000-word article, "Now
showing very near you...", makes a
strong case for digital signage networks and advertising as well as other
out-of-home media. In the article, Semuels identifies digital video recorders
as a major culprit in diluting the frequency with which traditional television
commercials are viewed. As a result, advertisers are hungry for an effective
substitute, and out-of-home ads appear to be the solution.
Semuels elaborates on a major theme of several of my
recent columns, namely every day more TV viewers are skipping past commercials
with their DVRs, making in-store, out-of-home advertising all the more
appealing. (Two of my earlier columns discussing the impact of DVRs on TV
viewing, include: "Digital
Signage Payoff: What Is A Challenge For TV May Be A Boon For Digital Signage
Networks" and "Digital
Signage Market Poised to Skyrocket.")
According to the LA
Times story, about 20 percent of U.S. households now have digital
video recorders. The ease with which viewers in these homes can skip past the
commercials has a growing number of advertisers interested in out-of-home ads
on flat panel displays near the point of sale where they can influence shoppers
making purchasing decisions. And, if they can't influence a particular buying
decision, at least they can elevate brand awareness.
Quoting San Francisco-based Premier Retail Networks, which
has 200,000 screens in 6,500 stores nationwide, the article points out 42
percent of shoppers remember a brand they see on in-store screens, twice number
for television commercials.
It's no wonder then that a recent forecast from PQ Media
Research indicates that spending on out-of-home advertising will grow 27.7
percent this year. The statistics, part of the company's "PQ Media
Alternative Out-of-Home Media Forecast 2007-2011" report show the category
to be among the fastest growing segments in the media industry.
Last year, media spending on out-of-home advertising
reached $1.69 billion, up 27 percent from the 2005. In fact, spending on
out-of-home advertising has grown at double-digit rates every year from
2001-2006 with a compounded annual growth rate of 22.6 percent, according to
the PQ Media report.
In discussing the reasons for the growth, Patrick Quinn,
president and CEO of PQ Media said: "Unlike
its mass media peers, alternative out-of-home advertising is impervious to
channel or web surfing and is immune to audience fragmentation."
PQ Media identified several factors driving the growth of
out-of-home advertising, including:
- advertiser perception that out-of-home ads provide
high engagement, targeting options, proximity to point-of-sale, measurable
impact and cost effectiveness;
- data indicating exposure to and recall of
these media are growing;
- research suggesting the vast majority of
consumers view alternative out-of-home media as favorable and educational;
- new technology enabling companies to launch
digital advertising platforms that generate higher revenues than the
conventional formats they replace.
PQ Media divides out-of-home advertising into three
categories: video advertising networks and screens; digital billboards and
displays; and ambient advertising. The research firm has found video
advertising networks is the largest category, accounting for 60 percent of all
out-of-home ad spending. Spending on this category grew 28 percent in 2006 to
$1.01 billion with double-digit growth in four markets: in-theater, in-office,
in-store and in-transit, according to the company.
High-profile
news articles, like the one from the LA
Times, draw the public's attention to this market. More importantly, this
sort of coverage helps busy ad professionals focused on traditional media segments
to notice the out-of-home advertising market. As these ad pros have their own
"Ah-Hah" moments thanks to these sorts of articles, it won't take too much
effort to back up the perception that out-of-home advertising is a growing,
important new segment. Research, such as that from PQ Media, makes it easy for
out-of-home advertising to be taken seriously -and more importantly for ad
buyers to consider it as a new part of their media mix. As they do, out-of-home
advertising and digital signage are likely to enjoy even wider acceptance and
use.
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Written by David Little
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Monday, 21 May 2007 10:42 |
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The increasing use of HD display
panels in digital signage networks means content creators must find sources for
high-def material.
When I
think about digital signage, I'm sometimes reminded of the perpetually hungry, ever-growing
plant from the musical "Little Shop of Horrors." You might remember that
unusual flora. It's the talking, singing Venus Flytrap on steroids that
constantly demands "Feed Me!" I can't help but think of that giant man-eating
plant, because its appetite for flesh was as large and insatiable as that of digital
signage for content.
Content
is the currency of digital signage. Without it, digital signage would be about
as appealing as looking at a dimly lit mirror. So, it's imperative that digital
signage users source, create and schedule enough of the right kinds of content
to attract and hold the interest of their audiences till they've delivered
their intended message.
Not an
easy task under normal conditions, the job is even harder when high definition
is added to the equation. The appeal of HD content on a digital sign is
straightforward. High definition television's ability to reproduce enough
picture detail to convey a previously unattainable sense of realism is
powerful. Sports fans who watch their favorite teams in HD never want to go
back to their ordinary TVs, and nature buffs who tune into Discovery HD Theater
can feel overwhelmed at times by the Mother Nature's majesty.
Transplant
that HD realism to a retail digital signage network, for example, where
marketers want to create a specific mood or portray their merchandise in the
best possible light. Under those circumstances, understanding the allure of
high definition to digital signage marketers is as clear as an HD image itself.
However, the
issue of sourcing HD content -particularly video originated in high definition-
is significantly less clear. While it seems that every week another press
announcement trumpets the arrival of a new TV channel or cable network in HD,
the reality is the video production industry is still in a transition period
between conventional television and HDTV. HD content can be shot for your
digital signage needs, but there is a strong demand for HD production services
and limited supply -so be prepared. On a positive note, those content creators
who wish to shoot their own HD digital signage content have a broad selection
of relatively affordable camcorders from which to choose.
Another
source of HD content is your company's film library. Remember continuous-tone
film is a high-resolution -or at the risk of confusing things "high
definition"- medium. Film can be transferred to HD video, and depending on your
project, doing so might make sense.
Upconverting
standard definition television to HDTV is an option as well. Depending on how
you intend to use the content, this may be an entirely suitable solution for
your HD content needs. While it may not be ideal, upconverting select content
has significant advantages over shooting original HD material in terms of cost,
speed and opportunity. Remember, many programs you're ooing and ahhing at today
on your HDTV may include sequences that have been upconverted from standard
definition footage. That's especially likely to be the case for historical file
footage.
If you're
not looking for original HD content, you're options are a little broader.
Cable, satellite, and even Telco TV services make a variety of channels and
networks available in high definition. It is even possible to turn a computer
with a USB 2.0 port and a USB device that's an ATSC tuner along with a loop
antenna into an HD receiver/digital video recorder for terrestrial
(over-the-air) broadcast HDTV content. While I specifically am not advocating
unauthorized use of copyrighted material, the availability of the USB HDTV
tuner and recorder does increase your flexibility and options.
Feeding digital signage's insatiable appetite
for content has never been easy, and HD makes the task even more troublesome.
But you are not without options. Originating HD content, transferring existing
film assets to HD and upconverting ordinary video content to high definition
are starting points. With time, HD production capabilities will become so
prevalent that creating high definition content will be taken for granted. Until
that time point, creative digital signage content pros will assess their
resources and employ the options that make sense today.
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Written by David Little
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Saturday, 21 April 2007 12:01 |
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When it
comes to HD, it's not one size fits all.
Last week, I made a simple point in this space, namely
that just because a display device, such as a plasma or LCD panel, is flat
doesn't mean that it's capable of displaying high definition content as part of
digital signage messaging.
By way of review of last week's column, a display panel
can be SD, or standard definition, ED, or enhanced definition, or HD, high
definition. Displays are made up of individual picture elements, called pixels.
Basically, the idea is the more pixels, the higher the resolution of an image. Thus,
an SD display with a pixel count of 704 (horizontal) x 480 (vertical) has less
resolution than an ED display with 852 x 480 pixels. HD displays, which have
even more pixels and are at the top of the resolution food chain for displays,
come in three flavors: 720p, 1080i and 1080p. (More on the "i" and the "p" in a
moment.)
A 720p HD display has 1280 pixels (horizontal) by 720
(vertical); 1080i and 1080p displays have 1920 pixels by 1080 pixels, or more
than 2 million individual picture elements. The letters "i" and "p" stand for
interlaced and progressive, respectively. Interlaced displays, like ordinary TV
sets and 1080i HDTVs, paint individual lines of pixels back and forth top to
bottom across the display on the odd numbered lines (in HDTVs those are 1, 3,
5...1079) first and then the evens (2, 4, 6...1080) before beginning the process
over and over. Taken together the odd numbered line "field" and the even
numbered line field create one "frame," or complete still image. There are 30
such frames displayed per second.
Progressive displays, like computer monitors and 1080p
HDTVs, display lines sequentially (1, 2, 3... 1080) before beginning the process
again. These 1080p HD displays paint 60 new still images on the screen every
second. With twice the frame rate (60 versus 30), 1080p demands twice the
amount of data as 1080i.
That difference in frame rates means different things to
different parties interested in high definition. To marketers using an HD as
the display technology in a digital signage network, 1080p is the
top-of-the-line image quality they can expect to achieve for the foreseeable
future. If the message they are communicating requires the utmost resolution,
1080p may be the right choice. However, 1080p displays are more expensive and
there will be a price to pay in terms of content storage required to drive that
messaging.
To broadcasters who must work within the law administered
by the FCC for transmission of HD, 1080p is too much. Simply given what they
must work with, 1080p is beyond their capacity to deliver. Thus, 1080i and 720p
are the broadcast HD formats.
To movie studios wishing to distribute their films in the
highest display format available in the home, 1080p is the answer. Much of the
buzz over Blu-ray and HD-DVD optical discs is in part about the ability of the
competing formats to deliver superb image quality. Those formats -and their use
of a blue frequency laser with a shorter wavelength that can write more data
per area of storage- were designed to be able to write the all of the 1080p
data to disk that's needed to playback a full-length movie plus bonus material.
But here's the most important party in the 1080p HD
resolution equation: the audience. Whether you're a digital signage marketer, a
broadcaster or a movie studio, you are faced with same question: How do I
affordably deliver the level of quality to my audience that satisfies my
desired communications goal? In other words, how much resolution is enough for
the communications task at hand?
Only you can answer that question. To illustrate how
subjective the answer is, consider this: ABC, ESPN, Fox and My Network TV rely
on 720p, or 720 progressive lines, for HD service while NBC, CBS and PBS rely
on 1080i. Perhaps before you decide which level of HD resolution is most
appropriate for your high definition digital signage network, you should flip
between ESPN's "Sportscenter HD" (720p), "The Tonight Show with Jay Leno"
(1080i) and "March of the Penguins" (1080p) playing back from an HD-DVD player or
"Mr. & Mrs. Smith" (1080p) from a Blu-ray player on your 1080p display. You
may be surprised by what you observe.
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Written by David Little
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Wednesday, 18 April 2007 08:23 |
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Just because a digital signage monitor is flat does not mean that it's high
definition.
The most obvious thing about digital signage is the display
panel. It's the first thing you see, and probably the last thing you think
about once it's hung and showing the content you want others to see.
But did you know that just because your digital signage
messaging is playing back on a flat panel plasma or LCD that it's not
necessarily being shown in HD quality? While they're somewhat less common
today, for the past few years display makers have marketed -right next to the
HD panels- something known as ED panels or TVs. EDTV stands for "Enhanced
Definition Television" -something that's better, to be sure, than the ordinary
television in most homes across America,
but nowhere near as good as HDTVs and HD monitors. So, what makes one panel
"enhanced" and another "high-def"? Basically, its pixels, scanning and
terminology.
Pixels
first
If your interest in digital signage is more about what it
can do for you than how it does it, you might not be very familiar with some of
the basics. First, a pixel is a picture element. Many say it's the smallest
picture element in a display, but maybe a better way to think of it is as the
smallest whole picture element in a
display. That's because just like Gaul, all
pixels are divided into three parts -red, green and blue. Those parts are often
referred to as sub-pixels. But for the sake of this discussion, let's stick
with pixels.
In plasmas and LCDs, pixel count is pretty cut-and-dry.
These displays are made up of rows and columns of picture elements or pixels.
An SD panel -or standard definition panel, the closest thing to your ordinary
home TV- will have 480 rows and 720 pixels across. EDTVs have the same number
of rows, 480, and 853 pixels across.
Besides having about 20 percent more pixels across,
another important distinction between the two is the type of scanning used. An SD
display is interlaced just like your fingers are when you do "Here's the
church, and here's the steeple...." Drawing one complete picture, or frame, in an
interlaced display requires the monitor to scan the odd number rows in an image
sequentially first, i.e. 1, 3, 5 etc. and then the even numbered rows 2, 4, 6
etc. Together those two interlaced "fields" make up a frame. There are about 60
fields per second, or about 30 frames per second in SD video. (I won't trouble
you with the why regarding the term "about.")
These interlaced fields are displayed so quickly that the
scanned odds are still aglow, although decaying, while the evens are being
scanned. However, that decay in the glow and constant refresh account for a
flicker that's visible to some.
ED monitors are progress scan displays. Like computer monitors,
they scan lines, 1, 2, 3, etc. all the way to line 480. It's the greater number
of pixels and this progressive scanning that makes them better than SD, or in
other words, enhanced.
Enter HD
HD or high definition can produce a view of the world
that's lifelike. If you doubt that, flip on the Discovery Channel and then flip
over to Discovery HD on an HDTV. You will be amazed.
There are many different types of high definition standards,
but you only have to be concerned about a few things when it comes to digital
signage. First and foremost, HD is pixel count. If it's got at least 1280 x 720
pixels, it qualifies as HD. However, here's where things get a little
confusing. HDTV and monitors also come with 1920 pixels across and 1080 pixels
vertically, and they come with lots of different pixel counts in between. Those
"tweeners" have more to do with the manufacturing capabilities and priorities
of the company making the panel than they do with the actual HD standard.
Like the difference between SD and ED, there are scanning
type differences among HDTVs as well. First, there is progressive scan called
720p (row 1, 2, 3... 720). Then there is 1080i, or 1080 interlaced (1, 3, 5...1079
followed by 2, 4, 6...1080). Finally there is 1080p, which some HD marketers call
Full HD (implying that the rest aren't quite HD, which is misleading and
self-serving in my opinion).
Not
quite as they seem
Without a doubt, HDTVs are burgeoning in the home and HD
panels are becoming popular displays for digital signage. Their ability to
reproduce lifelike images is breathtaking. That's powerful clay in the hands of
digital signage sculptors.
But
don't be confused. Just because a panel is flat, it's not necessarily HD. Look
for the panel's resolution in pixels. Find out what type of scanning it uses.
Together, those two pieces of information can tell you what you're looking at,
even if your eyeballs aren't sure. It can also save you the headache of
mistakenly acquiring the ED monitors that seemed like a steal when you thought
you were buying HD.
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Written by David Little
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Tuesday, 10 April 2007 05:00 |
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Clear Channel Outdoor Holding's
networked digital billboard push sheds light on strengths of indoor digital
signage networks.
Out-of-home
advertising -the nice-sounding term for all types of advertising consumed away
from home, including digital signage- is likely to become an even more
important component of the advertising landscape with this week's announcement
that Clear Channel Outdoor Holdings will roll out digital billboards in four
more cities: Akron, OH,
Columbus, OH, Memphis, TN, and Wichita, KS.
Making up
the digital billboard network in each city are:
- Memphis: five 14-foot-by-48-foot digital displays;
- Akron: six 14-foot-by-48-foot digital displays;
- Wichita: six 12-foot-by-24-foot digital displays;
- Columbus: six 12-foot-by-24-foot digital displays.
While the
size of Clear Channel Outdoor's displays and its ongoing commitment to building
digital billboards networks are impressive, what's more impressive is the
flexibility the new medium brings to the advertising community. The company
plans to rotate advertising copy on each network display in an eight-second
loop, totaling a minimum of 1,250 advertising spots every day!
Compare
that staggering number to the paltry 23 advertising messages the signs would
have carried for weeks or even months if they had been made of paper and ink.
What's
clear from the Clear Channel Outdoors example is the dramatic impact technology
is having on the way advertisers can communicate their unique marketing
messages to people away from home.
The same
is true of indoor digital signage networks. They combine the appeal of
television -graphics, text, animation, sound and video- with a growing presence
in retail stores, malls and other venues where consumers go to shop. Perhaps
even more important, just like the Clear Channel digital billboards, the
messaging on digital signage networks can change frequently -even more than a
thousand times per day if required.
The
flexibility to update messaging easily throughout the day is huge in retail.
Consider only a few examples. First, many large retail stores spend seemingly
countless hours changing thousands of printed signs in various departments to
keep their promotional and marketing messages in line with their retail goals.
Digital signage can slash the time spent on this activity. Second, updating or
replacing signs at different times of the day to match the changing
demographics and desires of patrons is at best difficult. Imagine a café in a
mall that must post its specials on a placard outside its entrance three times
per day -once for breakfast, lunch and dinner. Now extend that concept to other
retailers in the same mall that would like to target their messaging to seniors
in the morning, students after school and families in the evening. With printed signs, such day parting is
nearly impossible. But with digital signage, day parting marketing messages is
simple and fast. Third, consider ROI. Traditional signs do not lend themselves
to advertising support in a retail setting. Digital signs do, and best of all
because they're easy to change, advertising messages can be sold again and
again.
There's
one other important component of Clear Channel Outdoor's announcement that
relates to indoor digital signage networks. The four newly announced cities
join deployments in Chicago, Boston,
Cleveland, Las
Vegas and Minneapolis/St. Paul. In total, the company
intends to roll out networked digital billboards in at least 100 markets by the
end of this year.
How long
will it be before Clear Channel Outdoor's parent company, which owns or
operates 40 TV stations throughout the country, begins combining the sale of commercial
TV time with the sale of networked digital billboard ads? What sorts of
economies of scale and sales synergies would that type of approach bring?
In the indoor digital signage areas, how long
will it be before competing, fractured digital signage networks coalesce into a
unified market that can be sold in the same way? Just forward this column to
Google. Given what they've been up to in the online, radio and television ad
markets, they might just be the ones to pull it off.
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Written by David Little
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Monday, 26 March 2007 05:05 |
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Whether you’re new to digital signage or an experienced digital signage user, there’s always something to learn.
Whenever
I write these columns, I share a common predicament with those who create
content for digital signs: How do I communicate my message to a mixed audience,
some of whom have a detailed knowledge about my subject and others who at best
have a passing familiarity?
I'll do
my best in this column to serve up some information that old hands and
newcomers alike can take away that I hope will make the next few moments of
your time well spent.
If you're
brand new to digital signage, struggling to understand where it fits into the
communications landscape, here are five basic principles that will help you put
digital signage into context -whether you're thinking about using it to greet
visitors in your company's lobby or influence shoppers to make a purchase.
- Dynamic messaging: Digital
signage transforms dull, static signs into a dynamic mix of video,
graphics, text and animation that can communicate and influence viewers in
ways more akin to television than a printed placard.
- Easily changed: Unlike signs
that have to be reprinted to update messaging, digital signage text and
graphics can be changed in a matter of moments to reflect the exact
messaging that's needed at any given moment.
- Scheduled to maximize impact:
Because it's easy to update digital signs, they can playback messaging
needed to address an audience that changes throughout the day. For
example, a digital sign outside a hotel restaurant can entice early risers
to visit for breakfast in the morning, transition to lunch fare in the
afternoon, display an elegantly appointed table with dinner specials in
the late afternoon, and promote featured music acts that will appear in
the lounge after dinner.
- Comfort and credibility: The
very fact that digital signage relies on LCD and plasma panels and even
CRTs for display -just like the one's in the living rooms of most U.S.
households- and that it can present messaging every bit as appealing as
anything on television, imparts a degree of credibility to the medium
that's easy to take for granted but difficult for other new media to
attain.
- Linear and interactive
playback: Digital signage can be used to playback a series of pieces of
linear content -that with a beginning, middle and end- as well as stand in
for digital kiosks that give users access to branching interactive content
to meet their needs. The same digital sign can do double duty in a hybrid
application to attract an audience with linear content and deliver
specific content in interactive mode at the touch of a screen.
For the
old hands, here are five factoids about digital signage that are worth
considering:
- Fine Art: With so much
attention focused on the commercial aspect of digital signage, it would be
easy to miss the fact that large flat panel plasma displays are currently
being used as a digital canvass for the a series of 30 high definition
video portraits at New York's Phillips de Pury and Paula
Cooper galleries and at the Ace Gallery in Los Angeles. The exhibit, VOOM
PORTRAITS by ROBERT WILSON, underscores how the technology at the heart of
digital signs is becoming increasingly common.
- Changing media markets: On their
own, digital signage networks are becoming a significant advertising
medium. Well-positioned to complement the skyrocketing online advertising
market, which is expected to grow 35 percent this year, digital signage
networks are coming into their own as a viable advertising medium.
- Proximity sensing: As hybrid
interactive digital signs increasingly stand in for digital kiosks, the
need to recognize the presence of viewers grows. Not only can such
knowledge automatically launch a presentation, it also can control audio
volume to prevent audio from closely spaced signs from competing with one
another and creating an audio mess. Proximity sensors that easily
interface with interactive digital signs can take control and create order
from what otherwise would be chaos.
- Projector alternative: New
technologies that allow projected images to be clearly seen on screens
mounted in full daylight are emerging. Coupled with new technology that
corrects for geometric distortion of projected images from oddly placed projectors,
the new screen technology opens new opportunities for projectors to be
used in digital signage applications.
- Flatter all the time: For the
first time, flat panel displays have surpassed CRT-based televisions in
consumer sales. Not only does that mean economies of scale will continue
to make digital signage displays less expensive, it also means digital
signage will continue to blend easily into the media landscape.
There you
have it, five things you need to know about digital signage and five things you
may not have known. Whether you're an old hand or newcomer, I hope it was time
well spent. If you have a digital signage topic that you would like me to
research and write on, please provide feedback.
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Written by David Little
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Monday, 19 March 2007 04:40 |
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With the help of a little
technology troublesome audio sources can be tamed on the digital signage beast.
This article
could just as easily have been entitled "Everybody's talkin' at me, I don't
hear a word they're sayin'," but that was already taken. So I'll stick with
"Cutting Out the Cacophony."
As
digital signage technology enters its next phase as a hybrid, interactive
medium combining the power of linear content with branching interactive
functionality, volume is likely to rise, literally. Hybrid systems increasingly
will find their way into places like retail stores and museums where multiple
displays are spaced in close proximity to one another and the sound from
competing signs becomes bothersome.
Imagine a
natural history museum with multiple interactive digital signs spaced a few
feet apart. One focuses on carnivorous dinosaurs, another on herbivores and a third
on pre-historic fish. If all of these digital signs have accompanying audio playback
that loops during their presentations or plays back specific clips when
accessed interactively, the result will be a cacophony of competing sound that actually
drive visitors away rather than accomplishing the goal of imparting knowledge.
Imagine a
similar scenario in a retail store, where audio from a cosmetic counter digital
sign is competing with audio from the fragrance counter digital sign and the
handbag counter digital sign across the aisle. Shoppers would quickly give up
on watching the promotional video or finding their desired information they're
seeking if they were immersed in this distasteful audio soup. Who could blame
them for walking away in disgust without making their purchase? Not exactly the
goal of digital signage technology.
Fortunately,
technology exists in the form of proximity sensors that can be interfaced with
digital signage playback servers to determine when someone is near a digital
sign. Upon receiving notification from the sensor, the digital signage player
can ramp up the audio level. Similarly, when visitors leave, it can inform the
player to turn down the sound level so that device's audio source does not compete
with audio from adjacent digital signage displays.
Based on
infrared detection, sonar or radar technology, these sensors typically use
standard RS-232 or RS-422 serial communications ports to interface to the
digital playback server. If the playback server recognizes input from the
sensors, competing audio problems can evaporate.
One
example of where these sensors came in handy is the new University
of Tennessee Football Hall of Fame. The university recently replaced
several DVD-based kiosks that looped video and audio content continuously.
Creating a cacophony of kiosk audio, the stations became such a distraction
that the school's coaches finally turned them off to escape the audio mess.
However,
the university recently replaced the hall of fame's old kiosks with new
interactive digital signage stations that recognize input from strategically
placed proximity sensors. With that source of data, the digital signage
playback servers can increase volume or shut off audio depending on whether or
not someone is standing within range.
Not only
did the new approach create a pleasing audio experience, it more importantly
allowed the school's football coaching staff to once again use the hall of fame
as a useful tool in recruiting new athletes and soliciting contributions from
program boosters
Certainly,
competing audio sources won't affect all digital signs, but when they do it's
good to know there's a technology that can come to the rescue. Without
proximity sensors, it would be easy to feel like "everybody's talkin' at me, I
don't hear a word they're sayin'."
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Written by David Little
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Monday, 12 March 2007 04:37 |
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A variety of forces, including
technology, interactivity and demographics are buffeting the king of all media.
I had
dinner the other evening with some friends from New
England. The couple splits its time between a home in the southern
part of New Hampshire during the winter and a
scenic farm in northern Vermont
during the summer. In the past, I've had opportunities to visit both places and
travel with them between their homes.
As dinner
progressed, the conversation turned to the Old Man of the Mountain, a natural
rock formation on the New Hampshire
landscape that serves as a symbol adorning state highway signs and license
plates. I'd stopped on several occasions at Franconia Notch
State Park to view the
Old Man from a distance.
In May
2003, erosion, wind and weather finally took their toll on the Old Man, when in
an instant the rocks gave way and the landmark slid down the mountain and into
history. At dinner, I asked in passing about the event and my friends told me a
few things I had never known about the landmark.
The Old
Man of the Mountain had existed in a tenuous state for years, my friends said.
In an effort to preserve the landmark, the state had wrapped chains and cables
around portions of the face to keep it in place. Plastic was strategically
placed in an effort to prevent rain from penetrating crevices, freezing,
expanding and making the face more unstable. Volunteer quarryman even regularly
inspected the landmark and did their best to maintain its integrity. However,
despite everyone's best efforts, the Old Man of the Mountain collapsed in a
heap May 3, 2003.
As my
friends discussed the Old Man and the efforts to preserve it, I couldn't help
but think about the similarities between the fallen-away landmark and TV, commercials
and digital signage.
As a mass
medium television is the undisputed champion, but I see signs of erosion,
unstable features and steps at preservation that ultimately are likely to prove
futile. TV is in a state of transition, and the medium as it's been known for
the past 60 years or so is undergoing radical changes.
Sure
there's the transition from analog to digital that the government has mandated
for February 2009, but that's not what I'm talking about. I'm referring to a
transition being forced upon the medium that's about as welcome as the rain and
snow were to the Old Man.
Since
it's inception as a commercial medium, television in this country has been
linear. Programs have a set starting time and known finish -for the most part.
In between show segments are commercial breaks; and in between shows are more
commercials. Networks and stations have relied on this structure to build
program lineups, audiences and desired demographics that advertisers wish to
reach.
However,
with the roll out of digital video recorders over the past few years, viewers
-not network programmers- are in charge of when a show gets watched. Worst of
all for the marketers and the networks, viewers can use the same recorder to
"zap" or zip by commercials. Each time a viewer does so, it's like another drop
of rainwater penetrating a crack in the Old Man's face, wearing away the
underlying soil and rock holding the structure in place.
Add to
that the growing availability of video-on-demand from cable and satellite TV
operators, TV network Web sites that make popular shows like "Lost" and "Grey's
Anatomy" available on-demand via streaming broadband connection, and the
countless shows, movies and events available for download via file sharing, and
it's easy to see the cracks are growing and the edifice is nearing a
shift.
To be
sure, the networks rolling out the chains, wrapping up their franchise tight to
hold the status quo. Shows like "American Idol" garner huge ratings and
encourage viewers to buck the VOD trend by asking them to call in and vote for
their favorite performers live. But that strategy raises some interesting
questions, like how broadly can it be applied, and doesn't it just feed the
desire of viewers for interactive control over the content they view?
Technology
and interactivity are only two of the elements eroding the status quo. The
other is demographics. Closely tied to technology and interactivity to be sure,
the highly sought after younger demographic is fluent in technology. From text
messaging to gaming, on-line chats to music downloads, younger audiences are
immersed in the stuff. Unfortunately for television networks and their
advertisers, this group also appears to be less interested in television than
older viewers.
All of
these shifts, as gradual as they may be, are good news for digital signage
networks. On one level, digital signage gives marketers who may grow uncertain
about the stability of the Old Man of Television a refuge for targeted
advertising. On another, digital signage bears a close resemblance to
television and can easily take advantage of the cache of the medium without
falling prey to the elements eroding its stature. On yet another, digital
signage displays can be configured to work in hybrid mode, offering the
benefits of linear program playback, which can be interrupted with something as
simple as a touch of the screen and sent into an interactive, digital kiosk
mode. This in particular, positions digital signage to capitalize on the
propensity of younger viewers to feel at home with interactive technology, and
thus offer marketers direct access to a highly desired demographic.
Will television slide down the media mountain
just as the Old Man did in New Hampshire?
Perhaps, but I can't say when with any more reliability than the surveyors 100
years ago who predicted the demise of the Old Man. What I can say is this: The
forces buffeting the edifice of television are growing in strength. Whether or
not that media landmark can withstand them in the long run, television and its
traditional business model are likely to continue changing. As they do, the
prospect of digital signage networks to offer marketers an attractive
alternative will only grow.
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Written by David Little
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Tuesday, 06 March 2007 05:29 |
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While they've long been relegated
to niche applications for digital signage, media server-driven video projectors
may be ready to emerge from the digital signage backwater thanks to some
exciting new technology.
What's
the first thing that comes to mind when you think of digital signage? If it's a
flat panel LCD or plasma display hanging in some public place like a retail
store, corporate lobby or museum, you wouldn't be alone. For most indoor
digital signage networks, these two display technologies dominate the
landscape.
However,
they aren't the only solution, and in some cases they might not even be the
best or most affordable solution. Equally appropriate in some circumstances are
projected images played back from the same sort of media server as those used
to drive LCD and plasma panels.
Video
projectors offer some advantages over flat panel displays. For instance, in
terms of price per square inch of display, LCD and plasma panels can't compete.
In other words, projectors, which can produce much bigger images than LCDs and
plasmas, can be significantly less expensive than the largest flat panels per
square inch of displayed image.
Additionally,
projectors can create images in unexpected places or ways that are sure to grab
the attention of those nearby. For example, some projectors can be used to
project onto fog to create an ethereal look that just can't be recreated with
flat panels.
Traditionally,
projectors haven't been used widely in digital signage applications for at
least a couple of important reasons. First, there's the problem with high
ambient light. In full daylight conditions, the relatively dim projected light
withers, creating a washed- out look at best, and at worst a completely
unviewable picture. That's why you're far more likely to find them being used
in settings where there's a high degree of control over ambient light, such as
in museums.
Another
traditional objection to using projectors for digital signage is the relatively
narrow range from which they can work to create plumb and square images. In a
retail setting, where a store owner doesn't want the public accidentally coming
into contact with the projector, working in that useable projection range can often
be nearly impossible. That's not to say that projectors aren't built with
circuitry to correct keystoned images, but rather that the only placement option
in a retail setting may be well out of the area where keystone correction will
work.
Fortunately
for those who wish to consider projection as a realistic alternative to flat
panel displays, the traditional limitations of projectors -high ambient light
and projector placement limitations- are vanishing.
Making practical
their use in high ambient light environments is a whole new generation of
projection screen technology that intelligently accepts the projected light for
reflection to the eyes of viewers but rejects ambient light reflection. So
successful is this technology that demonstrations of the new screens have been done
in the atriums of large retail centers with light streaming in from glass
ceilings and at hotel hospitality suites during trade shows where the curtains
are thrown wide open during the day.
Correcting
for extreme geometric distortions is now possible and affordable thanks to new
computer software applications that can be used to determine the severity of
distortion and automatically correct the geometry This is no small feat, given
where projectors in retail stores must be placed to remain safe from the
public. Still, such geometric distortion engines can make the necessary
compensation, and in some cases give their users such a high degree of control
that images can actually be wrapped around cylinders or onto globes.
Will video projectors replace LCD and plasma
panels as the dominant display technology in digital signage networks? Probably
not. That said, given the rapid advancements in technology needed to overcome
their limitations for digital signage networks, it is a smart idea for anyone
planning a digital signage network to consider how projectors might make sense.
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